Captoglove

Rebekah
7 months ago

We developed several projects. 2 drones and 1 Vr content.
The SDKs are not done for non expert developers but give access to the entire system and we did not spend a fortune. The quality of the hardware is superb. Maybe more examples or plug ins for the future would be a plus.

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Curtis
7 months ago

The Unity example in their SDK is impossible to understand. The gloves are disconnecting often. My impression is that these gloves (and software) have a very impractical design and will make mass adoption very difficult if not impossible. They were so close too but in the end they truly kind of suck, and developing for them is a mini nightmare.

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Deanna
3 years ago

It's amazing

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Grant
4 years ago

Perfect in every detail

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Rosemary
4 years ago

What i like the most is its simplicity and its plug and play functionality, it doesn't require cameras or other expensive hardware in order to play. Plus it makes games much more real, it definitely has a great potential.

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Heath
4 years ago

You wear it and immediatly you have the Best controller for your activities…. your hand!!!

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Kaitlyn
4 years ago

Ever since Virtual Reality started to become prominent I've always had one problem with it. Being a Flight Simulator Enthusiast I need to be able to interact with the sim using controllers, however, once you place a VR headset over your eyes you can no longer see the flight controller. CaptoGlove solves this entirely because you can control the aircraft and use your fingers to interact with buttons and switches in the cockpit. It's AMAZING and exactly what I've been looking for!

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Dominic
4 years ago

Excellent product for controlling various applications with only your hands. Didn't appear to be quite as precise as externally tracked devices such as HTC's controllers but they provide the user the ability to grasp objects or the air instead of a controller. As a former Peregrine glove user, this feels like a natural and much more universally practical evolution. I really think pairing these with things like the new HTC trackers on accessories like light guns would make for a much more robust system than either on their own.

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Alberto
4 years ago

1. Control

For entire time, I get the simple way to move it. However, when it comes to detail, It was a little far from what I actually control it.

2. Visual

I understand it came out from already successful program. Still, it is too old for users in these days; and quite far from what VR passioners expected.

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